Introduction

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Intent

The student will understand basic terminology to animation and can relate them to traditional forms of animation. They will explore traditional animation devices and techniques through a guided tour on this blog and prepared stations in the classroom.
  • Persistence of vision
  • Frame-rate
  • fps (frame per second)
  • Inbetweens

Equipment:

  • Thaumatrope
  • Zoetrope
  • Flip-book
  • Cameras
  • Tri-pods
  • Pen and paper for notes

Task 1:

Navigate and read through the information presented below.












Task 2:

  • Watch this short video clip that visualizes nicely the concepts.
[youtube]http://www.youtube.com/watch?v=Y6lLVDGF6kc[/youtube]

Task 3:

  • Now, you are an expert in basic animation terms!
  • Go with your partner to your assigned station explore and test your traditional animation device. When you are done answer the following questions (first on paper, later you will post individually your responses on your wiki page):
    • What happens when you twirl/flip/spin your device slower/faster?
    • What is the relationship between framerate and movement?
    • What are the benefits of using the computer to create animations?

Task 4:

  • Record your traditional form of animation digitally. Record one clip of at least 30 seconds when your device moves fast and more slowly. Cameras and tripods (if necessary) are available in class. external image 41d1wz1ma2l_aa300_pibundle-1topright00_aa300_sh20_.jpg

Task 5:

  • Present your responses based on your video clip to your peer students. Every presentation is limited to 3 Minutes. When you are done, upload your videoclip on your wiki site nad post your responses.

Assessment:

Responses post 15 marks
Video/ Upload 10 marks
Presentation 10 marks